Triskar and its Orbs
The Triskar is pretty much what sparked everything else that you see here.
There is a few versions that exist for the different realms of the Different World,
though all of them have the main purpose to allow its bearer to control their time cycles.
This holder is made like a 3d version of the Triquetra,
showing that each of the three cycles are intertwined.
The Sun orb carries the Turtle Sun,
each head pointing at a general weather
(Clear, Cloudy, Thunders, Rain, and Snow)
and under the Night sky is represented
by what looks like a DNA strand,
and a constellation of two sets of two stars represent
the Inner and Outer grandiose.
This is where it all began, the Turtle Sun,
the mythical image of a five headed turtle swimming
in the sky sea out of which the fates of our day down poured.
That came to me on a cloudy day by the docks of old Stockholm
The Moon orb carries the swirling faces of the moon,
one showing the uncanny smile (friend of friends, foe of foes) of its shaded side,
and the other is an abstraction of the moon's craters
to show the 13 lunar months in a year,
in a spiral motion as a soft reminder of the Triskelion,
as well as apparently chaotic "irrigation marks"
that join at different angles.
The Wheel orb carries 8 eyes or 8 plants depending on how you look at it,
each of which having the presence or absence of three separate elements,
a vertical line, a horizontal line, and a point.
Some could interpret these as three different genders and their associated "seasons"
but the idea is a reminder of the agricultural wheel.
Quaster and its Orbs
The Quaster is what I feel the evolution of the Triskar.
While the Triskar's focus is on empowering oneself with time,
The Quaster's aim is to have stewardship over matter.
There is less of them in circulation than the Triskar,
but a few of its orbs exist free spirited.
This holder looks like two branches twisted together.
Having multiple names (Quaster, Twinhorn, Dikryos, and a few others)
its main purpose is to give its bearer control over the four forces that shape the Different World,
known as Gleam, Stone, Yarn and Seeds.
Yarn refers to the first of four "forces" channelled in the Quaster.
It specifically helps create or maintain bonds, and in a way represent safety,
life lines, as well as in any way where something or someone is fastened to another.
5 Strings, two pairs in parallel and one alone all on different right axes,
are interwoven at 16 different meeting points.
Stone refers to the force of gravity, helping to push, propulse, fight, move mountains,
the general idea of having stewardship over heavy matter.
Its presentation is meant to represent two masses having mirroring effect on each other,
hence the swirl clockwise meeting the swirl anti-clockwise.
Seeds refers to the quantic force of emergence and fluidity.
Sand shifting around revealing the hidden,
waters slowly reshaping its own course beyond its myriad of drops,
money accrued and its potentials.
Its representation is 22 dots arranged with one centred around a small pentagon,
a big pentagon, a decagon, and a seemingly lost dot at its opposite end.
Gleam refers to the near instantaneous, reactive force of light.
While mainly focused on emitted visuals, it also takes on the realm of sound,
specifically wind instruments. I find it helps me see what is usually out of reach.
It is represented by 7 waves vibrating from 3 to 9 times across the the sphere,
meeting at seemingly chaotic points.
As a reference, personally, the orb I connect most with is the Marsh Gleam,
as I find it fits with my base personality most.